Breed. Splice. Conquer.

Mutarch

A creature-colony strategy game. Hatch your legion, splice it into something monstrous, and march it across a map that fights back.

A hulking chitin-armored apex creature with glowing green veins

In one sentence: Mutarch is a single-player creature-colony strategy game where you splice genes from dead enemies into your own legion and fight champions that remember every wound.

Every creature in your legion is hatched, named and built by you, gene by gene. Lead them onto a living region map where rival clans wage their own wars, enemy champions remember every scar you give them, and death is always permanent.

If you like Monster Sanctuary, colony sims with living bases, or autobattlers with real permadeath stakes, Mutarch sits in that space: gene-splicing, a living map, and champions that remember every fight. See comparisons

Features

What you'll be doing

The Gene Lab screen with a specimen and its skill sockets

Gene Lab

Splice your perfect monster

Harvest genes from fallen enemies and pour them into your own creatures: skills, stat chassis, whole bloodlines. Skill rolls are graded, sockets are earned, and every splice propagates live into your roster. The only limit is what you manage to kill.

A champion card: Ixmoult the Half-Shed, third instar of Vhessk, with its war kit, stats and epithet
Champion portrait variant: Unblooded
Unblooded
Champion portrait variant: Beaten twice, wears it
Beaten twice, wears it
Champion portrait variant: Scarred, freshly wounded
Scarred, freshly wounded
Champion portrait variant: Twice-Killed, stitched
Twice-Killed, stitched

Same species, four rivals. Every champion's face is baked from its own history: its hue, its scars, its stitches.

Champion system

Champions that remember you

Enemy champions aren't authored. The world generates them, names them, and promotes them through their clan's ranks. Wound one and it comes back scarred and angrier. Kill it and a rival rises to take its place. Flee, and it remembers that too. Between your encounters, a champion is busy:

  • It musters a war kit: real equipment that changes how it fights, piece by piece.
  • It raises followers, and marches with its retinue at its back.
  • And it's worth the risk: champions drop trophies, their own chassis for your splice bench, and the rarest biomass in the game.
The colony diorama with creatures going about their day

Living colony

A base that lives without you

Your creatures aren't icons in a list. They eat, sleep, spar and raise buildings on their own. Deeds earn renown, an alpha emerges at the top of the pecking order, and ambitious rivals will duel to depose it.

A procedurally generated region map with clan territories, roads and sites

Region map

A war you're only part of

Every campaign generates a new world: the map, its rivers and roads, the names of its towns and ruins, the champions who hold them. Six clans fight over it with or without you, and territory shifts with every battle their warhosts win or lose. March through their wars, pick your fights, and read the map before it reads you.

The Evolution Web skill tree, zoomed onto the origin

Evolution Web

Evolve without end

Spend biomass on a sprawling evolution web: hundreds of mutations, branch keystones with real trade-offs, and no level cap in sight. Expedition tiers scale forever; so can you.

Steam Workshop

Built for mods

Mods load through the same content pipeline as the base game. Subscribe on Steam Workshop, enable what you want, and it's in your campaign next launch.

There is no separate mod API. A modded clan or unit is defined in the same JSON and art files as ours, so anything we can ship, a modder can ship.

Clans

Rival factions with their own bloodlines, doctrine, and warhost composition.

Units

Full creatures: stats, skills, sprites, animations, portraits. Field them in the wild or splice them into your legion.

Skills

Combat abilities with real effect hooks. Roll them on sockets, drop them on champions, inherit them through genes.

Genes

Chassis packages for the splice bench: stat spreads, skill inheritance, whole bloodline swaps.

Items

War-kit pieces champions equip. Graded loot with real stat and skill changes.

Expeditions

Mission templates, board events, loot tables. New ways to die on the war table.

Evolution

Mutations and keystones for the evolution web. Branch the tree your way.

Champions & world

Champion ranks, epithets, retinue rules, map sites, and the rest of the campaign layer.

  • Run several content mods in one campaign; a clan pack and a unit pack work side by side.
  • Everything is plain JSON and PNGs. Edit a file, test it locally, publish it to the Workshop.

The opposition

Six clans want you gone

The region was at war long before you hatched your first larva. Each clan fields its own bloodlines, fights with its own doctrine, and keeps its own grudges.

Khargol Shrapnel Skitter

Khargol

Corrosion and chitin. Skitter swarms that dissolve a battle line before the brutes arrive.

Ossari Synapse Warden

Ossari

Spore chanters and synapse wardens. They win the fight in your creatures' heads first.

Tallymen Mourner (Elite)

The Tallymen

Grim census-keepers of the dead. Every kill is counted, and every count is collected.

Vhel, Who Is Not Finished

The Moult of Vhel

Nothing of Vhel stays what it was. Instars shed their skins mid-battle into something worse.

Blood Hemomancer

Blood

Hemomancers who treat wounds as currency. Yours, preferably.

Grove Stalker

The Verdant Grove

The forest, armed. Root colossi and creeping things that turn ground itself against you.

Full intel

Know your enemy

Beat a rival often enough, or buy the intel, and its dossier breaks open: war kit, retinue, standing, its whole history with you. These four are real dossiers, straight from the game at Broken intel. Hover anything for the field notes.

Blood

Skarn the Crimson, Bleeder of Hosts

leads the Blood Larva Knight
whelp●○○○○AT LARGE
INTELBroken

THE THREAT

Bleeder of Hosts+20% ATK, +15% attack speed

war-kit 1/4
retinue 0/1

Unmarred. It will fight at full strength.

FIELD REPORT

Last seen
last seen at the Redmarsh (T1)
Now
patrolling the T1 marches
Command
answers to no one · minted from the clan's rot
Known for
A reaver of Blood who was hatched from a corpse-vat and remembers the screaming.

THE FEUD

+8

Turns hunter at +50.

1crossings0brood eaten0you broke it0it fled0it routed you

CHRONICLE

  • First crossed at the Redmarsh (T1).

SPOILS

It carries
nothing of note
Trophy
-

Whole and on its guard. It will fight at full strength.

Its frame, if slain: UNCOMMON. Let it climb to reaver and the bounty ripens to RARE, if you can still take it.

The Tallymen

Ressk Gravetally, Keeper of the Census

leads the Tallymen Mourner
reaver●●●○○WOUNDED
INTELBroken+1 won

THE THREAT

Keeper of the Census+12% ATK, +12% Max HP

war-kit 2/4
retinue 2/2: Spine Stalker
bleeding, at 71% strength

Wounded. Whole again in ~2 marches. Corner it before then.

Cornered, it cannot run: kill chance 50% (base 10%).

FIELD REPORT

Last seen
last seen at the Marrow Gate (T2)
Now
licking its wounds at the T2 marches Battle-ready.
Command
answers to no one · minted from the clan's rot
Known for
A reaver of The Tallymen who audited a whole garrison and found every life owing.

THE FEUD

+24

Turns hunter at +50; won't cool below +5.

4crossings3brood eaten1you broke it1it fled0it routed you

CHRONICLE

  • First crossed at the Marrow Gate (T2).
  • It mustered a Spine Stalker into its retinue at the Counting House (1/2).
  • It took 3 of your brood.
  • You broke it. It fled into the rot.
  • It fled wounded.

SPOILS

It carries
sig:tallymen:champ-promo-reaver:0 · sig:tallymen:champ-promo-reaver:1
Trophy
☐ kill it to claim

Cornered: wounded and run to ground. Whole again in ~2 marches.

Its frame, if slain: RARE. Let it climb to warlord and the bounty ripens to EPIC, if you can still take it.

Khargol

Ironjaw Slagborn, the Last Bulwark

leads the Khargol Gel Brute
warlord●●●●●ENTRENCHED
INTELBroken+2 won

THE THREAT

the Last Bulwark+40% armor & warding, +15% Max HP

war-kit 3/4
retinue 2/3: Khargol Larva

Unmarred. It will fight at full strength.

Holds Drowned Gate. It will not move; you must come to it.

FIELD REPORT

Last seen
last seen at Drowned Gate (T4)
Now
holding Drowned Gate Battle-ready.
Command
answers to no one · commands 2 lieutenants · minted from the clan's rot
Known for
A reaver of Khargol who forged its carapace from the plating of a fallen war-engine.

THE FEUD

+42

Turns hunter at +50; won't cool below +15.

7crossings9brood eaten2you broke it1it fled2it routed you

CHRONICLE

  • First crossed at the Rustfields (T3).
  • It took 4 of your brood.
  • It clawed up its clan; now warlord.
  • It took up Carapace Bulwark from Drowned Gate.
  • You bested it in the field.
  • It healed, and surfaced again.
  • It healed and re-armed at Drowned Gate, girded for the next meeting.

SPOILS

It carries
sig:khargol:champ-promo-warlord:0 · sig:khargol:champ-promo-warlord:1 · sig:khargol:champ-promo-warlord:2
Trophy
☐ kill it to claim

Whole and on its guard. It will fight at full strength.

Its frame, if slain: EPIC. Let it climb to apex and the bounty ripens to LEGENDARY, if you can still take it.

The Moult of Vhel

Ovak the Becoming, the Next Skin

leads the Vhessk, Third Instar
apex●●●●●HUNTING
INTELBroken+1 won

THE THREAT

the Next Skin+12% ATK, +12% Max HP

war-kit 4/4, girded
retinue 4/4: Vhessk, Second Instar

Unmarred. It will fight at full strength.

Its raiders strike in 19 marches. Intercept the raid or pay its price.

The throne fight: it is fully mortal.

FIELD REPORT

Last seen
last seen at the Moulting Throne (T8)
Now
hunting you, and closing in Girded for war.
Command
answers to no one · commands 3 lieutenants · minted from the clan's rot
Known for
A reaver of The Moult of Vhel who incubates a Vhessk, Third Instar brood inside the husks of its enemies.

THE FEUD

+78

It hunts you NOW. Appease it below +50 and it stands down.

11crossings17brood eaten1you broke it2it fled4it routed you

CHRONICLE

  • First crossed at the Shedfields (T6).
  • It took 6 of your brood.
  • It bested a clanmate in an off-screen feud.
  • It seized the throne and crowned itself apex.
  • You broke it. It fled into the rot.
  • It healed, and surfaced again.
  • It mustered a Vhessk, Second Instar into its retinue at the Moulting Throne (4/4).
  • Its raiders bled your stores: 120 biomass torn away.
  • You taunted it; the grudge swells.

SPOILS

It carries
sig:vhel:champ-promo-apex:0 · sig:vhel:champ-promo-apex:1 · sig:vhel:champ-promo-apex:2
Trophy
☐ kill it to claim

Whole and on its guard. It will fight at full strength.

Its frame, if slain: LEGENDARY. It can climb no higher.

Bestiary

Some of the things you'll meet

Over 70 Hand drawn units with over 50 different skills.

Cap Sporeling

Small, cheerful, and full of spores you don't want.

Census Knight (Elite)

Counts you before the fight. Files you after.

Khargol Gel Brute

Khargol's wall of corrosive jelly.

Khargol Gel Brute (Elite)

The wall, promoted.

Blood Hemomancer

Your wounds are its budget.

Blood Hemomancer (Elite)

Senior management of the blood economy.

Hollow Sludge

What it swallows, it becomes.

Khargol Ironmaw (Elite)

Khargol's signature argument-ender.

Blood Larva Knight

A larva that found a sword and ambition.

Blood Larva Knight (Elite)

The ambition paid off.

Moss Creeper

The ground that follows you home.

Synapse Warden

Thinks your tactics at you, but louder.

Vhessk, Third Instar

Third skin. Not the last.

Vhessk, Third Instar (Elite)

What the third skin was hiding.

Hover over a creature to see it attack.

One species, five bloodlines

The same gel brute, raised by different clans, and what its elites grow into. Splicing does this to your own roster too.

Wilds
Khargol
Ossari
Khargol Elite
Ossari Elite

FAQ

Fair questions

What kind of game is Mutarch?

A single-player creature-colony strategy game: part autobattler, part monster-breeding sim, part living-world campaign. You build the legion; the world fights back.

When is it coming out?

It's in active development. No release date yet, but follow along or get in touch and we'll let you know when there's something to play.

What platforms?

PC (Windows) first. Everything else: we'll see.

Is death really permanent?

Yes. Fallen creatures are gone for good, though their genes can be recovered and reused. Build accordingly.

Does Mutarch support mods?

Yes, through Steam Workshop. Mods can add clans, units, skills, genes, items, expeditions, and more, and they load like base-game content. You can run several content mods in one campaign.

Khargol Brute Games emblem

Khargol Brute Games

A one-person studio from Germany. Mutarch is the first game: built slowly, played daily, and shipped when it's worth your time.